Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b6
Issue ID
1128978
Regression
Yes
New PSDs with transparency imported with white matte producing halo around image
Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A checkbox should appear in the texture importer to still permit this behavior.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
Add comment