Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1044157
Regression
No
[NET4.6] DateTime.ToLocalTime returns incorrect time in some timezones
To reproduce:
1. Open project
2. Set device timezone to Sydney, Australia; Adelaide, Australia or Wellington, New Zealand
3. Build and run on iOS or Android device
Expected vs Actual: returned DateTime.ToLocalTime is +1 hour of device stated time
Reproduced: 2017.4.1f1, 2017.4.4f1, 2018.1.0b12, 2018.1.2f1, 2018.2.0a1, 2018.2.0b6
Not reproducible in earlier versions because of bug #934382
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment