Search Issue Tracker
Fixed in 2018.3
Fixed in 2018.2
Votes
0
Found in
2018.1.0f2
Issue ID
1044157
Regression
No
[NET4.6] DateTime.ToLocalTime returns incorrect time in some timezones
To reproduce:
1. Open project
2. Set device timezone to Sydney, Australia; Adelaide, Australia or Wellington, New Zealand
3. Build and run on iOS or Android device
Expected vs Actual: returned DateTime.ToLocalTime is +1 hour of device stated time
Reproduced: 2017.4.1f1, 2017.4.4f1, 2018.1.0b12, 2018.1.2f1, 2018.2.0a1, 2018.2.0b6
Not reproducible in earlier versions because of bug #934382
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader error db grows on each build
- Android ARCore build fails with 2019.4 due to outdated Gradle
- [tvOS] Visual artifacts are present when Ambient Occlusion is enabled and Dynamic Resolution is reduced
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- Invalid AABB error is thrown when moving a Particle with Velocity over Lifetime and Limit Velocity over Lifetime modules
Add comment