Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0x
Issue ID
1051248
Regression
No
Nested prefab overides do not update changes in prefab name
If you change the name of the prefab in the hierarcy the overide settings do not update the prefab name.
Steps to reproduce
- Open project with Unity Version 2018.2.0x-ImprovedPrefabs (a8fef54c15c9)
- Select the GameObject "Platform Background Left".
- Right click and rename.
- Navigate to the "Overide" drop down in the inspector.
- Apply all changes
NOTICE ISSUE >> I would expect the prefab in the Prefabs Asset folder to update with the new naming but it does not. The only way to change a prefabs name is to create a brand new prefab.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
gregtom7
Sep 18, 2018 10:00
It's not a resolved issue, still exist in 2018.3 beta.