Search Issue Tracker
Feature Request
Votes
0
Found in
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b12
2023.3.0a8
Issue ID
UUM-52681
Regression
No
Nepali characters are rendered using other language characters
How to reproduce:
1. Open the user’s attached “nepal-language.zip” project
2. Open “NepalLanguage” Scene (Assets > Scenes)
3. Observe the text of “Text (Legacy)” GameObject in the Scene, Game or Inspector window
Expected result: Text is "पिठिउ"
Actual result: Text is not "पिठिउ"
Reproducible with: 2021.3.3f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8
Reproduced on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
- TextMeshPro is showing squares instead of a word
- reproducible in the Editor and Standalone player (macOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
Resolution Note:
This workflow is not currently supported. Language detection and using different glyphs according to the language is not a feature supported by our current Text system. However, we are actively working on addressing this limitation in an upcoming version of Unity for UITK.