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Won't Fix
Votes
0
Found in
2019.4
2019.4.12f1
2020.1
2020.2
2021.1
Issue ID
1286779
Regression
No
NavMesh.CalculatePath doesn't work when Agents height is low
Steps to reproduce:
1. Open the user's attached project "MysteryGit.zip"
2. Enter Play mode
3. In Hierarchy window Game->Navmesh->Robots
4. In the Navigation Window select Agents->Robot
5. Change its Height to "1"
6. Enter Play mode (Pause might turn on, so turn it off)
7. Left click on the ground to move the robot
Expected results: Robot moves around
Actual results: Robot stands still
Reproducible with: 2019.4.14f1, 2020.1.12f1, 2020.2.0b11, 2021.1.0a5
Unable to test with: 2018.4 due to errors in the console
Comments (1)
-
chriscode
Mar 03, 2024 19:47
Has this been fixed in the new version?
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Resolution Note:
Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/