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Won't Fix

Votes

0

Found in

2019.4

2019.4.12f1

2020.1

2020.2

2021.1

Issue ID

1286779

Regression

No

NavMesh.CalculatePath doesn't work when Agents height is low

AI Navigation

-

Steps to reproduce:
1. Open the user's attached project "MysteryGit.zip"
2. Enter Play mode
3. In Hierarchy window Game->Navmesh->Robots
4. In the Navigation Window select Agents->Robot
5. Change its Height to "1"
6. Enter Play mode (Pause might turn on, so turn it off)
7. Left click on the ground to move the robot

Expected results: Robot moves around
Actual results: Robot stands still

Reproducible with: 2019.4.14f1, 2020.1.12f1, 2020.2.0b11, 2021.1.0a5
Unable to test with: 2018.4 due to errors in the console

  1. Resolution Note:

    Will be fixed as part of substantial refactoring work planned for the NavMeshAgent.
    More information will be communicated on the Navigation forum. https://forum.unity.com/forums/navigation.79/

Comments (1)

  1. chriscode

    Mar 03, 2024 19:47

    Has this been fixed in the new version?

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