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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
3
Found in
6000.0.56f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
6000.5.0a1
Issue ID
UUM-114581
Regression
No
NaN blend shape deltas are replaced with 0.0 when added via AddBlendShapeFrame
How to reproduce:
1. Open the “IN-111511_AddBlendShapeFrame“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. In the Hierarchy select the “TestMeshObject”
5. In the Inspector expand the “Skinned Mesh Renderer” Component
6. In the “Selector” Component ensure “Selection” is set to “None”
7. In “BlendShapes” set “NaN BlendShape” value above 0
8. Observe the cube color in Game view
Expected result: The cube is black
Actual result: The cube is white
Reproducible with: 2023.1.0a1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Reproducible on: macOS 15.6 (M1 Max)
Not reproducible on: no other environments tested
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nekobako-dev
Aug 25, 2025 23:57
A blend shape that moves vertices to Vector3.positiveInfinity is used to temporarily hide part of a mesh without actually splitting it.
I think it would be clearer if the same could also be achieved with Vector3.one * float.NaN.