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Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

3

Found in

6000.0.56f1

6000.2.1f1

6000.3.0a5

6000.4.0a1

Issue ID

UUM-114581

Regression

No

NaN blend shape deltas are replaced with 0.0 when added via AddBlendShapeFrame

-

How to reproduce:
1. Open the “IN-111511_AddBlendShapeFrame“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. In the Hierarchy select the “TestMeshObject”
5. In the Inspector expand the “Skinned Mesh Renderer” Component
6. In the “Selector” Component ensure “Selection” is set to “None”
7. In “BlendShapes” set “NaN BlendShape” value above 0
8. Observe the cube color in Game view

Expected result: The cube is black
Actual result: The cube is white

Reproducible with: 2023.1.0a1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5

Reproducible on: macOS 15.6 (M1 Max)
Not reproducible on: no other environments tested

Comments (1)

  1. nekobako-dev

    Aug 25, 2025 23:57

    A blend shape that moves vertices to Vector3.positiveInfinity is used to temporarily hide part of a mesh without actually splitting it.
    I think it would be clearer if the same could also be achieved with Vector3.one * float.NaN.

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