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Won't Fix
Votes
1
Found in [Package]
1.3.5 - Entities
Issue ID
ECSB-1434
Regression
No
Multiple calls to World.Update() is required before the SubScene loads when SceneSystem.LoadParameters.BlockOnStreamIn is used
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Art Assets/Scenes/Starting scene/LobbyMenuScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: No warning messages exist
Actual result: Warning message “Loading took more then 1 call to World.Update(): update count: X“ is present
Reproducible with: 1.2.0 (6000.0.29f1),1.3.5 (6000.0.29f1)
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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Resolution Note:
There are no fixes planned for this Bug