Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.3.5 - Entities
Issue ID
ECSB-1434
Regression
No
Multiple calls to World.Update() is required before the SubScene loads when SceneSystem.LoadParameters.BlockOnStreamIn is used
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Art Assets/Scenes/Starting scene/LobbyMenuScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: No warning messages exist
Actual result: Warning message “Loading took more then 1 call to World.Update(): update count: X“ is present
Reproducible with: 1.2.0 (6000.0.29f1),1.3.5 (6000.0.29f1)
Reproducible on:
Play Mode
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Resolution Note:
There are no fixes planned for this Bug