Search Issue Tracker
Fixed in 1.1.1
Votes
0
Found in [Package]
1.0.8
Issue ID
1324449
Regression
Yes
Multiplayer hlapi package is missing a declaration of its dependency on Physics2D
How to reproduce:
1. Download the attached "1324449.zip" project in Unity version 2018.4.33f1
2. Upgrade and open the project
3. Observe the Console
Expected results: There are no errors in the Console
Actual results: There are two errors in the Console
Reproducible with: 1.0.8 (2019.4.4f1, 2019.4.25f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13)
Not reproducible with: 1.0.8 (2019.4.3f1)
Note:
-There are two instances of the same error, which is:
Library\PackageCache\com.unity.multiplayer-hlapi@0.2.4-preview\Runtime\NetworkTransform.cs(295,16): error CS1069: The type name 'Rigidbody2D' could not be found in the namespace 'UnityEngine'. This type has been forwarded to assembly 'UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' Enable the built in package 'Physics 2D' in the Package Manager window to fix this error.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Mouse position is incorrect when playing build on a multiple monitor setup in full screen mode
- PlayerSettings.asset displays incorrect appleEnableAutomaticSigning value
- [Linux] Silent crash on TLSAllocator<(AllocatorMode)0>::ThreadInitialize(unsigned long, char const*) when restarting after setting Graphics API to Vulkan
- AssetBundle allocates more memory when loading it a second time
- Box Collider outlines are not affected in the Game view when changing the 3D Icons option
Resolution Note (fix version 1.1.1):
Fixed in Multiplayer HLAPI version1.1.1