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Fixed in 5.0.X
Votes
0
Found in
4.0.1f2
Issue ID
515856
Regression
No
Moving over a flat surface, BoxColliders with rotation frozen on all axes will move orthogonal to forces applied
To reproduce:
1. Open project Bug Report Orthogonal Movement.zip (attached to mail)
2. Run scene Bug Report Orthogonal Movement
3. Move objects with A/D
4. Observe that "Player BoxCollider" incurs movement along the z-axis, while "Player SphereCollider" does not.
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