Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.0.1f2
Issue ID
515856
Regression
No
Moving over a flat surface, BoxColliders with rotation frozen on all axes will move orthogonal to forces applied
To reproduce:
1. Open project Bug Report Orthogonal Movement.zip (attached to mail)
2. Run scene Bug Report Orthogonal Movement
3. Move objects with A/D
4. Observe that "Player BoxCollider" incurs movement along the z-axis, while "Player SphereCollider" does not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Add comment