Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.0.1f2
Issue ID
515856
Regression
No
Moving over a flat surface, BoxColliders with rotation frozen on all axes will move orthogonal to forces applied
To reproduce:
1. Open project Bug Report Orthogonal Movement.zip (attached to mail)
2. Run scene Bug Report Orthogonal Movement
3. Move objects with A/D
4. Observe that "Player BoxCollider" incurs movement along the z-axis, while "Player SphereCollider" does not.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment