Search Issue Tracker

Won't Fix



Found in [Package]




Issue ID




Moving Cinemachine Camera parented to Cinemachine Brain causes non deterministic movement

Package: Cinemachine Classic


Reproduction Steps:
1. Open attached project "" and scene "SampleScene"
2. In Hierarchy window, select the "CinemachineCamera" GameObject
3. Either via the Transform Gizmo or the Transform Component, move the "CinemachineCamera" GameObject
4. Observe child and parent Cameras' position in Scene View and the Transform Component

Expected result: Only the "CinemachineCamera" GameObject is moved or both of the Cameras are moved to the same position
Actual result: The parent Camera's transform moves much further than intended, and may continue moving even after the child Camera's transform is no longer interacted with

Reproducible with: 2.8.9 (2021.3.31f1), 2.9.7 (2022.3.11f1, 2023.1.17f1, 2023.2.0b14), 3.0.0-pre.9 (2023.3.0a11)

Reproduced on: Windows 10

  1. Resolution Note:

    User error. CM Camera should not be a child of main camera, because CM camera's relative position drives main camera's position, creating a feedback loop. See the CM camera inspector, it displays an error message telling you not to do this.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.