Search Issue Tracker
Duplicate
Votes
1
Found in [Package]
2019.4
2019.4.2f1
2020.2
Issue ID
1262799
Regression
No
Mouse position is not updated when locking the cursor and it causes the mouse to snap unpredictably when entering the Play Mode
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode (don't move the mouse after clicking the Play button)
3. Observe the Game View
4. Move the mouse a little
Expected result: Mouse position is updated when locking the cursor and doesn't cause the mouse to snap unpredictably when entering the Play Mode
Actual result: Mouse position is not updated when locking the cursor and it causes the mouse to snap unpredictably when entering the Play Mode
Reproducible with: 2018.4.26f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Note: Mouse position is updated for a brief moment and then reset to zero (0, 0)
-
Resolution Note:
This is a duplicate of another issue we're looking at. Similar behavior exists when using a standalone build and locking the cursor on first mouse down.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1283506