Search Issue Tracker
By Design
Votes
0
Found in
5.5.3p1
Issue ID
905127
Regression
No
[Mono] [iOS] builds that use UnityEngine method SetPropertyUtility.SetStruct<T>() (i.e. SetSpriteState) do not work correctly
Reproduction Steps:
1. Open User's project
2. Set Scripting Backend to Mono 2x
3. Build to iOS device
4. Press on the image
5. Notice that it does not change
Expected behaviour: Sprite changes its state on IL2CPP and Mono 2x identically.
Actual result: Sprites on Mono 2x builds does not change its states.
Reproduced on versions: Unity 5.5.3p2, 5.6.0p3, 2017.1.0b3
Reproduced on devices: iPad Mini 2 iOS 10.3.1
Did not reproduce on Android device
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment