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Fixed
Fixed in 6000.0.51f1, 6000.1.6f1, 6000.2.0b2
Votes
0
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-103207
Regression
Yes
Modified Meshes are not uploaded to GPU in URP when Resident Drawer is enabled
How to reproduce:
1. Open the “IN-99328_repro“ project
2. Open the "Proto-CustomTerrainGeneration" scene
2. Enter Play Mode and witch to Scene view
3. Select the "PrototypeTerrainGenerator" GameObject
4. In the Inspector, on the "Prototype Terrain Generator" component, change the "Vertices Per Patch Dimension" value to 8
5. Right-click the "Prototype Terrain Generator" component header and choose "Regenerate"
Expected result: The Mesh matches the new size of the GameObject
Actual result: The Mesh remains the same
Reproducible with: 2023.3.0a18, 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Not reproducible with: 2021.3.51f1, 2022.3.61f1, 2023.3.0a17
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environment tested
Notes:
- If you disable GPU Resident Drawer in the URP settings, then repeat these steps, the issue does not occur.
- The Mesh is drawn if you move the GameObject and undo (ctrl+Z)
Comments (2)
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StaggartCreations
Aug 06, 2025 07:43
Still appears to occur in 6000.0.51f1+ and 6000.1.6f1+.
A viable workaround is to toggle the Mesh Renderer off/on when regenerating a procedural mesh.
richard_harrington
Apr 16, 2025 18:31
It would appear we may need stronger capcha...