Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2017.3.1p1
Issue ID
1060952
Regression
No
Model importer doesn't allow creation of a new Humanoid Avatar from a model file automatically through a script
Model importer doesn't allow creation of a new Humanoid Avatar from a model file automatically when switching avatar definition to "Create From This Model" through a script. User has to manually do this step to create a working human avatar definition.
Reproduction steps:
1. Open the attached project.
2. Open "AnimationPostProcessor.cs" in the “Scripts” -folder and set the "variable _case1" to be "true".
3. Use Project view to Reimport "Character_Case1_Rig.fbx" from inside of the “Rig” -folder (Right mouse button > Reimport).
4. Observe the Inspector Import Settings view.
Actual result:
- Unity fails to create a Human Avatar out of the model through the AnimationPostProcessor script.
Expected result:
- The file should now have a configured Human Avatar, created from the model automatically by script, without requiring the user to manually do it through the Import Settings view.
Reproduced with:
2017.1.5f1, 2017.2.3p2, 2017.4.8f1, 2018.1.9f1, 2018.2.1f1, 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Text input field doesn't disappear when pressing "Enter" on the keyboard connected to a device and HideMobileInput is disabled
- WebGL Player flickers and logs warnings when viewport is resized and "Linear" Color Space is used
- Rigidbody recalculates its center of mass when moving its child Trigger Collider
- Sprites with different indexes than indicated in Text field of Label Inspector are being rendered
- VFX rendering a sphere when using a custom mesh
Add comment