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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2017.1.0f3

Issue ID

935329

Regression

No

Mesh Renderer field Max Angle fails to stitch objects with a specific number in Lighting Object maps Preview

Progressive Lightmapper

-

Steps to reproduce:
1. Download project "Auto UV Max Angle misbehavior.zip" and open in Unity
2. Open scene "Show Scene"
3. Click on one of the objects in which name is "45°"
4. Go to Lighting tab -> Object maps -> Preview
5. Choose Realtime Charting

Expected: objects "45° (Max Angle = 29°)" and "45° (Max Angle = 28°)" should be stitched in Lighting tab Object maps Preview
Actual: objects are not stitched

Reproduced on: 2017.3.0a1; 2017.2.0b4; 2017.1.0f3; 5.6.3f1; 5.5.4p1

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