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In Progress

Fixed in 6000.0.0f1

Under Consideration for 2021.3.X, 2022.3.X

Won't Fix in 2023.2.X

Votes

0

Found in

2021.3.33f1

2022.3.16f1

2023.2.4f1

2023.3.0b1

6000.0.0b11

Issue ID

UUM-59746

Regression

No

Mesh Collider generated on a rotated/negative scale LineRenderer GameObject is incorrect when Line Renderer Alignment is set to View

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Reproduction steps:
1. Open the attached project “LineProject”
2. Open “Assets/Scenes/SampleScene.unity” scene
3. In the Hierarchy Window, select the “BakeMesh Rotated” GameObject
4. In the Game View, Enable Gizmos and Enter Play Mode
5. Observe the Mesh Collider generated in the Game View

Expected result: The Mesh Collider aligns/fit perfectly with the “BakeMesh Rotated“ GameObject
Actual result: The Mesh Collider misaligns with the “BakeMesh Rotated“ GameObject

Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1

Reproducible on: macOS(Intel) 14.0 Sonoma
Not reproducible on: No other environment tested

Note: It is not reproducible if Line Renderer Alignment is set to Transform Z.

  1. Resolution Note (2023.2.X):

    Closing as Won't fix due to 2023.2 reaching it's EOL.

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