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In Progress
Fixed in 6000.0.0f1
Under Consideration for 2021.3.X, 2022.3.X
Won't Fix in 2023.2.X
Votes
0
Found in
2021.3.33f1
2022.3.16f1
2023.2.4f1
2023.3.0b1
6000.0.0b11
Issue ID
UUM-59746
Regression
No
Mesh Collider generated on a rotated/negative scale LineRenderer GameObject is incorrect when Line Renderer Alignment is set to View
Reproduction steps:
1. Open the attached project “LineProject”
2. Open “Assets/Scenes/SampleScene.unity” scene
3. In the Hierarchy Window, select the “BakeMesh Rotated” GameObject
4. In the Game View, Enable Gizmos and Enter Play Mode
5. Observe the Mesh Collider generated in the Game View
Expected result: The Mesh Collider aligns/fit perfectly with the “BakeMesh Rotated“ GameObject
Actual result: The Mesh Collider misaligns with the “BakeMesh Rotated“ GameObject
Reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.2.4f1, 2023.3.0b1
Reproducible on: macOS(Intel) 14.0 Sonoma
Not reproducible on: No other environment tested
Note: It is not reproducible if Line Renderer Alignment is set to Transform Z.
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Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.