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Won't Fix

Votes

0

Found in

2021.3.30f1

2022.3.9f1

2023.1.12f1

Issue ID

UUM-48799

Regression

No

Memory usage steadily increases when the Editor is out of focus and SceneView.RepaintAll is called

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the SceneViewRepaintAlloc Window (Bug > SceneViewRepaintAlloc)
3. Open Task Manager or Activity Monitor
4. Observe the “Unity” process’s memory usage

Expected result: The process’s memory usage remains stable
Actual result: The process’s memory usage increases from 0.2 to 2 MB every few seconds

Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0a19
Not reproducible with: 2023.3.0a4
Fixed in: 2023.2.0a20

Reproducible on: Intel macOS 13.4
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
    Roadmap https://unity.com/roadmap/unity-platform/

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