Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0a10
Issue ID
1223318
Regression
No
Memory usage 20GB when importing Common USS stylesheets
To reproduce:
1. Get project from case 1203433 (or from here https://drive.google.com/open?id=19GtoEEs8xfjndbX2MjxJl0ThcYrO87DE)
2. Import it.
3. Inspect import window. When
When it starts importing Common uss styleshets, memory usages jumps to 20 GB. Both ADBv2 and ADBv1.
Project is big. Import takes up to 3 hours. Althgough, when importing regular assets, memory is pretty constant at about 3-5 GB. ADB does regular garbage cleanups between different asset imports.
Expected result: Memory should be low. There might be some mistake with allocations or if it's by design to use so much memory, maybe there should be regular garbage colelctions inside the uss importer
Reprodced on: 2020.2.0a1 (2b390ef0ffff)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment