Search Issue Tracker
Fixed in 2022.3.7f1
Fixed in 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a1
Votes
0
Found in
2022.3.5f1
2023.1.4f1
2023.2.0a23
2023.3.0a1
Issue ID
UUM-42428
Regression
Yes
Memory allocator crash when opening a project
Reproduction steps:
1. Download and extract the attached “repro-project“
2. Open the project
3. Observe the crash
Reproducible with: 2022.2.0a12, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Not reproducible with: 2021.3.28f1, 2022.2.0a11
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007FF7149E8EB6 (Unity) baselib::UnityClassic::detail::chunked_allocator<ThreadsafeLinearAllocator<1>::LocalLowLevelAllocatorProxy,5,1024,8>::chunked_allocator<ThreadsafeLinearAllocator<1>::LocalLowLevelAllocatorProxy,5,1024,8><LowLevelVirtualAllocator * __ptr64 & __ptr64,unsigned short & __ptr64> }}
{{0x00007FF7149E96B3 (Unity) ThreadsafeLinearAllocator<0>::ThreadsafeLinearAllocator<0> }}
{{0x00007FF7149D8042 (Unity) MemoryManager::InitializeDefaultAllocators }}
{{0x00007FF7149D97D6 (Unity) MemoryManager::LateStaticInitialize }}
{{0x00007FF715D1502E (Unity) Application::InitializeProject}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment