Search Issue Tracker
Won't Fix
Won't Fix in 6000.0.X
Votes
2
Found in
2021.3.36f1
2022.3.24f1
2023.2.18f1
6000.0.0b14
Issue ID
UUM-68665
Regression
No
Material Surface Type is not set to the pre-set value in ShaderGraph when the Shader is assigned to the Material
Reproduction steps:
1. Open the “ReproProject“ project
2. Create a new Material (Assets > Create > Material)
3. Select the “Assets/New Material“
4. Change Shader to the “ShadowReceiverAdditional“ Shader in the Inspector window
5. Observe the Inspector window
Expected result: The Surface Type is set to “Transparent”
Actual result: The Surface Type is “Opaque“
Reproducible with: 2021.3.36f1, 2022.3.24f1, 2023.2.18f1, 6000.0.0b14
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note:
When creating a new Material by right clicking the “Assets/ShadowReceiverAdditional“ ShaderGraph (Create > Material), this issue does not reproduce, and the Surface Type is set to “Transparent“ as expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
Resolution Note:
Resolution Note (6000.0.X):