Search Issue Tracker
Active
Votes
0
Found in
2020.3
2020.3.30f1
Issue ID
1422000
Regression
No
Material has pink asset preview but displays correct preview when duplicated in custom URP
Reproduction steps:
1. Open the attached project
2. Right-click on the Project tab and select Two Column Layout
3. On the bottom of the Project window locate the Icon Size slider and set it to the largest icon size
4. In the Asset folder select "Broken Material"
5. Duplicate by pressing CTRL + D
6. Observe materials preview
Expected result: "Broken Material 1" has a pink preview
Actual result: "Broken Material 1" has the correct preview
Reproducible with: 2020.3.34f1
Could not test with: 2019.4.39f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a16 (errors in console, materials always pink)
Reproduced on: Windows 10
Note: "Broken Material" and "Broken Shader" are copies of "Working Material" and "Working Shader" respectively. To refresh the preview in Project window press CTRL + S and then cancel saving. Not reproducible with URP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment