Search Issue Tracker
Fixed
Fixed in 2022.2.X, 2022.2.0b13
Votes
0
Found in
2022.2.0a16
Issue ID
UUM-37343
Regression
No
Malloc Memory Pool increases periodically when running scenes with SpriteShapes on Android device
Malloc Memory Pool increases periodically when running scenes with SpriteShapes on Android device
Repro steps:
- Open attached project, open PerfTest_Many scene and Build and Run it on an Android device (Mono Scripting backend)
- In the Profiler observe total used memory increase over time
In the Memory Profiler compare snapshots at the start of app run and 15 mins later, observe 1GB increase in Native Memory, Malloc(Temp) Pool
Expected result: Memory should not increase over time
Actual result: Memory increases over time
Tested on:
Samsung galaxy S8 Plus
Motorola Nexus 6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Resolution Note (fix version 2022.2):
Fix for this issue is available on Unity 2022.2.0b13 and above