Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.1.0a16
2022.2.0b13
2023.1.0a16
2023.2.0a1
2023.3.0a3
Issue ID
UUM-17876
Regression
No
"Main Texture" field in the "Output Particle Quad" block doesn't display added texture icon
How to reproduce:
# Open HUB;
# Create 3D(HDRP) project;
# Create visual effect graph in the "Project" window (Create->Visual Effects-> Visual Effect Graph);
# Drag it to the "Scene" window;
# Select newly created graph in the "Project" window and go to "Inspector" window;
# Click "Open" button;
# Focus "Output Particle Quad" block;
# Go to "Project" window -> select "Packages" -> select "Visual Effect Graph" -> select "Textures";
# Select "Sphere" texture and drag it to the "Main Texture" field.
Expected result: Selected texture icon should be displayed. Added screenshot in the "Attachments" section.
Actual result: General (blue) icon always displayed. Added screenshot in the "Attachments" section.
Reproducible with: 13.1.1 (2022.1.0a16), 14.0.3 (2022.2.0b13), 14.0.3 (2023.1.0a16).
Not reproducible with: 10.10.0 (2020.3.41f1), 12.1.7 (2021.3.12f1),
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
- Rigidbody2D.Slide correctly ignores colliders specified with "Physics2D.IgnoreCollision" however encountering them can still modify movement behaviour in subtle ways.
- [Quality Hackweek] A black separator appears when the left panel in the UI Builder tab is resized, and the tab is narrow
Resolution Note:
We could not reproduce this on 2023.3.09b