Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a15
2020.1.7f1
2020.2
Issue ID
1284247
Regression
Yes
[macOS][UIElements] Visual Element's hover state isn't updated in a custom window when it's positioned over other windows
How to reproduce:
1. Open the attached project "case_1284247-Project.zip"
2. Open the custom window (BUG->Hover Bug Window)
3. Position the opened window's Visual Element over the Console Window (or Project Settings Window)
4. Try hovering over the Visual Element inside the custom Window
Expected result: The hover state is updated
Actual result: The hover state is not updated
Reproducible with: 2020.1.0a15, 2020.1.11f1, 2020.2.0a11
Not reproducible with: 2019.4.13f1, 2020.1.0a14, 2020.2.0a12, 2020.2.0b9, 2021.0a3
Couldn't test with: 2018.4.28f1 (User's Script doesn't work with Experimental UIElements namespace)
Notes:
1. Hover state is not updated when Visual Element is placed over the Console, Project Settings Window
2. If the custom Window is already opened when opening the Editor, the issue won't reproduce
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
Resolution Note (fix version 2021.1):
Fixed in Unity 2020.2.0a12 and above