Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.3
Issue ID
LOC-979
Regression
No
[macOS] Selected Locale is always set to English
How to reproduce:
1. Download and open the attached project
2. Build the project for macOS
3. Open the built project
4. Observe the language
Expected outcome: The language is japanese
Actual outcome: The language is english
Reproducible with: 2020.3.48f1, 2021.3.29f1, 2022.3.6f1, 2023.1.7f1, 2023.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue now, as we are committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find and provide any general feedback on our roadmap page to help us prioritize.
Roadmap https://unity.com/roadmap/unity-platform/