Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.8.0-pre.2
1.8.0
Issue ID
BUR-2075
Regression
No
[macOS] Builds don't use Burst when generated via "Create Xcode Project"
How to reproduce:
1. Open the attached “StandaloneBurstTest“ project
2. Build the project with “Create Xcode Project”, “Development Build” and “Autoconnect Profiler” enabled
3. Open the “build.xcodeproj” file in the build folder
4. Run the build
5. Open the Editor window (select “Window” → “Analysis” → “Profiler” in the main menu if the Profiler did not open automatically)
6. Click on any frame
7. Observe the length of the PlayerLoop() call
Expected result: The call takes 1-10ms to execute (Burst works)
Actual result: The call takes 15-30ms to execute (Burst doesn’t work)
Reproducible with: 1.8.0-pre.2 (2020.3.40f1, 2021.3.11f1, 2022.1.19f1, 2022.2.0b10), 1.8.0 (2023.1.0a13)
Reproducible on: macOS 12 beta (Apple M1)
Note: Doesn’t reproduce in the Editor or in non-Xcode builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Resolution Note:
This is a known and documented technical limitation:
https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/building-projects.html#projects-that-dont-use-burst