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Fixed in 10.0.0-preview.1
Fixed in 7.7.0, 10.3.1
Votes
36
Found in [Package]
7.0.0
Issue ID
1171489
Regression
No
[URP] Shadows applied to Speed Trees are too Dark and Change their appearance depending on the Distance
How to reproduce:
1. Open the attached project named Case_1171489
2. Open the New Scene
3. Observe the tree in the Scene
Expected result: Tree receives accurate shadows
Actual result: Tree shadows are too dark and change their appearance depending on the distance to the camera
Reproducible with: 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Could not test with: 2017.4.31f1(No LWRP), 2018.4.5f1(Tree materials would break)
Reproducible with Package versions: 5.16.1, 6.9.0, 7.0.0
Could not test with Package versions: 4.10.0, 5.13.0, 6.7.1(Tree materials would break)
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Claytonious
Apr 16, 2022 20:40
But this isn't fixed in Unity 2021.3.0f1 with URP 12.1.6. No ambient light on SpeedTrees in URP.
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ROBYER1
Jun 30, 2020 15:54
Someone actually fixed the Speedtree 7 shader here so that it actually uses the ambient light of the Unity scene and looks correct now
https://forum.unity.com/threads/still-no-speedtree-support.894025/#post-5946692 -
camta005
May 10, 2020 23:46
Ambient light settings have no effect on dark / black areas of the tree. If you remove the normal maps from the materials it show the problem more clearly.
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rusli
Mar 24, 2020 23:08
We can 't continue developing our game. Waiting for a fix!
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ROBYER1
Feb 26, 2020 16:38
Hoping this gets fixed soon, reported it to Speedtree and Unity Support who both confirmed it is an issue. I have been told it is being worked on.
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deverolirc
Feb 23, 2020 20:13
Would love a fix for this! Currently SpeedTrees are unusable in URP.
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adriandmgz
Feb 11, 2020 07:01
SpeedTree shaders in URP should apply ambient light as configured in the Lighting Settings. Otherwise, with just one directional light, the part of the tree that remains in shadows is almost black.
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Resolution Note (fix version 10.3.1):
Fixed in URP 10.3.1 which is available in Unity 2020.2 and above