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By Design
By Design in 1.4.X
Votes
0
Found in [Package]
1.4.2
Issue ID
OXRB-69
Regression
No
Lower performance when VR headset is active
Reproduction steps:
- Open the user's attached project
- Enter Play mode
- Open Stats
- Observe FPS
- Put on a headset and observe FPS
Expected result: The same FPS as before the headset is worn ~4000 FPS
Actual result: ~80 FPS when the headset is worn
Reproduced with: 1.4.1 (2021.3.6f1), 1.4.2 (2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3)
Reproducible on: Windows 11 with Oculus Rift S headset
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Resolution Note:
The performance you are observing is expected: when VR is active, vsync is forced on. There is no way to submit frames faster than the headset can display them
Resolution Note (1.4.X):
The performance you are observing is expected: when VR is active, vsync is forced on. There is no way to submit frames faster than the headset can display them