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Votes

0

Found in [Package]

1.4.2

Issue ID

OXRB-69

Regression

No

Lower performance when VR headset is active

Package: OpenXR Plugin

-

Reproduction steps:

# Open the user's attached project
# Enter Play mode
# Open Stats
# Observe FPS
# Put on a headset and observe FPS

Expected result: The same FPS as before the headset is worn ~4000 FPS
Actual result: ~80 FPS when the headset is worn

Reproduced with: 1.4.1 (2021.3.6f1), 1.4.2 (2020.3.37f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3)

Reproducible on: Windows 11 with Oculus Rift S headset

  1. Resolution Note:

    The performance you are observing is expected: when VR is active, vsync is forced on. There is no way to submit frames faster than the headset can display them

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