Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-53172
Regression
No
Loss of bone joints when changing sprite library assets
How to reproduce:
1. Download and open the attached "Waste" project
2. In the Hierarchy window, select the "MainSuit" prefab
3. In the Inspector window, change the Sprite Library asset to "MainCharacterSprites"
4. Change the Sprite Library asset back to "GhostSpiderSprites"
5. Observe the Scene view
Expected outcome: No bone loss occurs
Actual outcome: Bone loss occurs
Reproducible with: 2021.3.30f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Reproduced on: MacOS Ventura (13.4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
In the given example, the bone references in the Sprite Skin component are incorrectly assigned (Chest -> Neck and Neck -> Chest).
After changing them to reference correct bones, the issue doesn't appear anymore.