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Won't Fix
Won't Fix in 2021.3.X
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-53172
Regression
No
Loss of bone joints when changing sprite library assets
How to reproduce:
1. Download and open the attached "Waste" project
2. In the Hierarchy window, select the "MainSuit" prefab
3. In the Inspector window, change the Sprite Library asset to "MainCharacterSprites"
4. Change the Sprite Library asset back to "GhostSpiderSprites"
5. Observe the Scene view
Expected outcome: No bone loss occurs
Actual outcome: Bone loss occurs
Reproducible with: 2021.3.30f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9
Reproduced on: MacOS Ventura (13.4)
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Resolution Note:
In the given example, the bone references in the Sprite Skin component are incorrectly assigned (Chest -> Neck and Neck -> Chest).
After changing them to reference correct bones, the issue doesn't appear anymore.
Resolution Note (2021.3.X):
In the given example, the bone references in the Sprite Skin component are incorrectly assigned (Chest -> Neck and Neck -> Chest).
After changing them to reference correct bones, the issue doesn't appear anymore.