Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.2.0a1
Issue ID
916831
Regression
No
[LOD] Blinking artifact at SpeedTree cross-fade animation when several tree billboards overlap
Steps to repro:
1. Open attached project and '1_SpeedTree_Customization' scenes;
2. Scroll in and out to invoke SpeedTree transition between billboard and LOD3.
Expected result:
Transition goes smoothly for all tree billboards.
Actual result:
Blinking artifact is shown when billboard transitions to LOD in case when multiple billboards overlap each other. See attached video.
Notes:
- Reproducible in 2017.2.0a1, 2017.1.0b8, 5.6.1p2;
- Reproducible on Windows 10 and OSX 10.12.5;
- Not reproducible for promitive LOD group or single tree; reproducible only when at least 2 tree billboards ovelap each other;
- Not reproducible when cross-fade animation is off;
- Reproducible in both Editor and Standalone player.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment