Search Issue Tracker
Fixed
Fixed in 1.1.1, 1.2.1
Votes
1
Found in [Package]
1.2.1
Issue ID
LOC-473
Regression
No
[Localizations] String table update time is low when working with many entries
How to reproduce:
1. Open the attached "case_13615057" project
2. Open the "SampleScene" Scene
3. Select "Assets -> New Table" String Table Collection in the Project Browser
4. Select the "Open in the Table Editor" button in the Inspector
5. Observe the string table's updating time after each following steps
6. Select "New Table(StringTable)" -> String Table -> UiTableCollection" Table Collection in the "Selected Table Collection" field
7. Scroll down and select "Add New Entry"
8. Delete the new entry by clicking the "-" button
Expected result: After each action in the string table, it updates not more than in ~2 seconds
Actual result: The string table update time is ~10-15 seconds
Reproducible with: 1.0.0-pre.10 (2019.4.31f1), 1.0.1 (2020.3.20f1, 2021.1.23f1, 2021.2.0b14, 2022.1.0a11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Resolution Note (fix version 1.1.1):
Fixed in 1.1.1