Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.8.0-preview
Issue ID
LOC-126
Regression
Yes
[Localization] "No Translation Found Format" variable isn't used when an Entry Locale is empty
How to reproduce:
1. Open the user's attached "Test localization package 2" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
Expected results: In the Game view both "-------" text fields become "No translation found for 'Entry 1'"
Actual results: In the Game view both "-------" text fields become empty
Reproducible with: 0.8.0-preview, 0.9.0-preview (2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6)
Not reproducible with: 0.7.1-preview (2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6)
Notes:
- Changing languages can produce a broken variation of the No Translation Found Format text (can be seen when switching to the Spanish language in the user's project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment