Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.8.0-preview
Issue ID
LOC-126
Regression
Yes
[Localization] "No Translation Found Format" variable isn't used when an Entry Locale is empty
How to reproduce:
1. Open the user's attached "Test localization package 2" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
Expected results: In the Game view both "-------" text fields become "No translation found for 'Entry 1'"
Actual results: In the Game view both "-------" text fields become empty
Reproducible with: 0.8.0-preview, 0.9.0-preview (2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6)
Not reproducible with: 0.7.1-preview (2019.4.15f1, 2020.1.14f1, 2020.2.0b12, 2021.1.0a6)
Notes:
- Changing languages can produce a broken variation of the No Translation Found Format text (can be seen when switching to the Spanish language in the user's project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Add comment