Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.9.0-preview
Issue ID
LOC-144
Regression
No
[Localization] Locale Asset's Name is not saved when renaming it through the Inspector
Reproduction steps:
1. Open the user's attached project
2. In the Project window Search box, type English and select English (en) Locale asset
3. In the Inspector, change the Name to Test (or anything else)
4. Press Ctrl+S to save
Expected result: Name is saved
Actual result: Name is reverted to previous
Reproducible with: 0.7.0-preview - 0.9.0-preview (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Could not test with: 2018.4.30f1, 2019.4.18f1 (could not downgrade Locale assets)
Note: Issue is not reproducible when renaming Locale Asset in the Project window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
Add comment