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Fixed in 2022.3.23f1
Fixed in 2022.3.X, 6000.0.0b11
Votes
2
Found in
2022.3.10f1
2023.1.14f1
2023.3.0b9
6000.0.0b11
Issue ID
UUM-49240
Regression
Yes
[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
Reproduction steps:
1. Create a new 3D (URP) project
2. In the Project window, open the “Assets/Scenes/SampleScene.unity” scene
2. In the Project window, click on “Assets/Settings/URP-HighFidelity-Renderer.asset”
3. In the Inspector window, enable “Native RenderPass”
4. In the Inspector window, disable all Renderer Features
5. In the Hierarchy window, select “MainCamera” GameObject
6. In the Inspector window, set “Depth Texture” to “On”
7. Enter the Play Mode
Expected result: Unity Editor enters the Play Mode
Actual result: Unity Editor crashes
Reproducible with: 2022.2.0a8, 2022.3.10f1, 2023.1.14f1, 2023.2.0a17
Not reproducible with: 2021.3.30f1, 2022.2.0a7
Fixed in: 2023.2.0a18
Reproducible on: Ubuntu 23.04
Not reproducible on: Windows 10 Pro 22H2
First lines of the stack trace:
#2 0x0055f4358f6c6f in GfxFramebufferGLES::Clear(GfxClearFlags, ColorRGBAf const&, float, int, bool)
#3 0x0055f4358d1210 in GfxDeviceGLES::ClearMRT(GfxClearFlags, ColorRGBAf const, int, unsigned int, float, unsigned int)
#4 0x0055f43560847c in GfxDevice::NextSubPassImpl()
#5 0x0055f435607d81 in GfxDevice::BeginRenderPassImpl(RenderPassSetup const&)
#6 0x0055f4350f615c in RenderPassContext::Execute(dynamic_array<std::pair<ShaderLab::FastPropertyName, RenderTexture>, 0ul>*)
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