Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
1.2.2
Issue ID
1180161
Regression
No
[Linux] [Timeline] Unable to switch between timelines using "Timeline Switcher" when the focus on GameObject in the hierarchy
"Timeline Switcher" is not switching between the created timelines(eg. Cube Timeline and Point Light Timelines) when the focus on GameObject in the hierarchy. Refer to the attached video.
Steps to repro:
1. Create a new project
2. Add a Point Light and Cube in the Scene
3. Window > Sequencing > Timeline
4. Focus on the Cube in the Hierarchy and create CubeTimeline
5. Focus on the Point Light in the Hierarchy and create Point LightTimeline
6. Focus on the Cube in the Hierarchy
7. Click on "Timeline Switcher" and Switch between to Cube and Point Light Timelines
Actual Result:
Unable to Switch between to Cube and Point Light Timelines when focus on the GameObject in the Hierarchy
Expected Result:
Able to switch between Timelines using the Timeline Switcher
Reproducible in: 2020.1.0a2, 2019.3.0b1, 2019.2.1f1, 2019.1.0f2, 2018.3.0f2
Package reproducible version: 1.2.2, 1.2.1
Environment:
Occurs only on Linux (ubuntu 16.04 LTS)
Workaround: Able to switch between Timelines focusing on the Timeline Window.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note:
Unable to reproduce on 2019.4.1f1 and other latest versions. We've done a lot of work around popups and focus, so it's likely that this got resolved by one of the changes.