Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a5
Issue ID
1185691
Regression
Yes
[Linux] [IMGUI] Inspector Window does not resize with 2/3, 4 Split, Default and Tall windows layout
Inspector Window is not resized with 2/3, 4 split, Default and Tall windows layout.
Steps to Repro:
1. Create an empty project
2. Click Window -> Layouts -> 2 by 3
3. Drag Inspector window
Actual Result:
Inspector Window not able to resize except for Wide Layout.
Expected Result:
Inspector Window is resized in any Layout
Reproducible on:
2020.1.0a5
Working fine on:
2020.1.0a4, 2019.3.0b4
Environment:
Occurs only on Linux (ubuntu 16.04 LTS)
NOTE: Does not occur with Wide windows Layout.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Resolution Note (fix version 2020.1):
Fixed GUIToScreenpoint calls on Linux resulting in inconsistent GUI behavior.