Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
1066417
Regression
No
[Linux][Editor] When upload 10k files through Collaborate, no window appears to confirm the action.
According to this test case: https://qatestrail.hq.unity3d.com/index.php?/cases/view/39620
When the Collaborate needs to publish more than 10k files, there should be a "Max commit size warning" to confirm the action. However, this is not the case for Linux Editor.
What the Editor does is to upload ~5000 files each time and does it twice during the process.
Repro:
1. Open the attached project (in the folder Copy, there are 10k files)
2. Set up a Collaborate project with your own account (Instruction: https://docs.unity3d.com/560/Documentation/Manual/UnityCollaborateSettingUp.html)
3. Public the project
4. Observe how Collaborate handles it
Expected: A "Max commit size warning" shows up for users to confirm the action.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
Resolution Note (2019.3.X):
This low impact issue is unlikely to be fixed with our current capacity