Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.3
2020.3.16f1
2021.1
Issue ID
1371174
Regression
Yes
Linux Editor crashes at "ComputeShader::CreateKernelVariant" when opening scene where GLSL compilation fails
How to reproduce:
1. Open the user attached project (UnityComputeShaders - start.zip)
2. Go to the Scenes folder in the Projects panel
3. Open the "Gaussian Blur Highlight" scene
4. Observe the crash
Reproducible with: 2020.3.20f1, 2021.1.22f1, 2021.2.0a16
Not reproducible with: 2019.4.31f1, 2021.2.0b15, 2021.2.0a17, 2022.1.0a12
Notes:
1. Reproducible on Ubuntu 20.04
2. Not reproducible on Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment