Search Issue Tracker
Fixed in 2021.2.X
Votes
6
Found in
2020.2.0a20
2021.1
2021.1.0a6
2021.2
Issue ID
1294722
Regression
Yes
[Linux] Context menu opens on the first connected monitor when the Editor window is located on the second one
Reproduction steps:
1. Open a new or an existing project
2. Drag the Editor window to the monitor which is connected second to your computer
3. Select any GameObject in the Hierarchy window
4. Click on the Add Component button in the Inspector window
Expected result: The context menu opens where the Editor window is located
Actual result: The context menu opens on the monitor which is connected first to your computer
Reproducible with: 2020.2.0a20, 2020.2.2f1, 2021.1.0b3, 2021.2.0a2
Not reproducible with: 2018.4.31f1, 2019.4.18f1, 2020.2.0a19
Notes:
- Tested on Ubuntu 18.04
- The "Add_Component_Not_Maximized.png" picture attached below illustrates the problem
Comments (12)
-
CrandellWS
Mar 22, 2021 13:27
I hope they back port this for the most recent LTS
-
JuDelCo
Feb 17, 2021 18:28
Thanks for fixing this !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 2021.2):
Fixed in version 2021.2.0a5