Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X
Votes
0
Found in
2021.3.51f1
2022.3.63f1
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-110060
Regression
No
Lights with Bloom flicker during runtime when Temportal Anti-Aliasing is enabled
How to reproduce:
1. Open the attached “IN-104757” project
2. Open the “OutdoorsScene” Scene
3. Select the “Main Camera” in the Hierarchy, and ensure Post Anti-Aliasing is set to “Temporal Anti-aliasing (TAA)”
4. Enter Play Mode
5. Observe the result in the Game View
Expected Result: The lighting is stable
Actual Result: The light flickers
Reproducible with: 2021.3.51f1, 2022.3.63f1, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Couldn’t test with: 2022.1.0a1 (could not fix HDRP rendering issues)
Reproduced on: Windows 11, Windows 10 (user reported)
Not reproduced on: No other environment tested
Notes:
- Flickering can be quite faint but can be more noticeable in the Camera Preview window in the Scene View
- Also reproducible in Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment