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Votes

0

Found in

2022.3.41f1

6000.0.15f1

Issue ID

UUM-78209

Regression

Yes

Lighting changes when loading a Scene without light probes

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Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/UnprobedScene.unity” Scene
3. Enter the Play Mode
4. Observe the “Cube” GameObject is pink
5. Press the “Load Scene” button in the Game view
6. Press the “Load Scene” button again
7. Observe the Game view

Expected result: The "Cube" GameObject remains pink
Actual result: The "Cube" GameObject appears dark red

Reproducible with: 2022.2.0a10, 2022.3.41f1, 6000.0.15f1
Not reproducible with: 2021.3.42f1, 2022.2.0a9

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Note: The issue is resolved if the light probes are removed from the LightProbed scene and the lighting is rebaked

  1. Resolution Note:

    The probe structure is not automatically updated when using Additive scene loading or async unloading for performance reasons. Please see the documentation page for probes and scene loading: https://docs.unity3d.com/2022.3/Documentation/Manual/light-probes-and-scene-loading.html

    In order for the probes to be properly loaded and unloaded LightProbes.Tetrahedralize() or LightProbes.TetrahedralizeAsync() must be used.

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