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Fixed in 2022.3.58f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 7000.0.0a20, future release
Votes
1
Found in
2021.3.45f1
2022.3.56f1
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-90909
Regression
No
Lighting artifacts appear in shadowy areas when using specific Shadow settings in a Volume Profile
How to reproduce:
1. Open the attached “IN-88302” project
2. Open the “Test_LightIssueUnity6_1” Scene
3. In the Assets/Scenes folder select TestLightingIssueU6_1_VolProfile Volume Profile
4. In the Inspector window Shadows section make sure that “Max Distance” is set to 15, “Cascade Count” set to 1 and “Border 1” set to 15
5. Open the Game view
6. Observe the lighting artifacts on the sides
Expected result: No lighting artifacts appear on the sides
Actual result: Lighting artifacts appear on the sides making a “spotlight” effect
Reproducible with: 2021.3.31f1, 2022.3.11f1, 6000.0.31f1, 6000.1.0a8
Not reproducible with: 2021.3.47f1, 2022.3.54f1
Fixed in: 2021.3.32f1, 2022.3.12f1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
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