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Votes
0
Found in
2022.3.58f1
6000.0.38f1
6000.1.0b6
6000.2.0a3
6000.3.0a1
Issue ID
UUM-98444
Regression
No
Light Anchor component has non-zero default values for Elevation when adding a new Light Anchor component
How to reproduce:
1. Create a new Universal 3D project
2. In the Hierarchy Window create “Area Light“ GameObject (Light > Area Light)
3. Select the “Area Light“ and in the Inspector Window change the Transform position and rotation to 0
4. Add the “Light Anchor“ component
5. Observe the result
Expected result: Light Anchor component’s Elevation value is set to 0
Actual result: Light Anchor component’s Elevation has a set default value which is -5.71
Reproducible with: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Reproducible on: MacOS 15.3 (M4), Windows 10 (by user)
Not reproducible on: No other environments tested
Note:
- Applying the Light Anchor component to a Light GameObject and attaching another GameObject to the “Anchor Position Override” field in the Light Anchor component causes the Orbit to not fully align with the assigned GameObject (video attached)
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Resolution Note:
The light anchor component is designed to work based on your view, which we determine from your Main cameras perspective. Since your camera was likely 1 meter up on the Y axis, the default value of Elevation was -5.71.
If your main camera would be at 0 0 0 (I added a video), anchor components would start with 0 elevation as well.
More details: https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.3/manual/light-anchor.html