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Layout is not rendered when Prefab is opened in context mode after upgrading the project



How to reproduce:
1. Open the “Prefab_Project_Upgrade_Bug (2022.2 3D URP)“ project in 2022.3 stream
2. Open the “SampleScene”
3. Open the “GameObject” Prefab in context mode
4. Observe the Overlays in the Scene view

How to reproduce on a new project:
1. Create a new project in the 2022.2 stream with the “3D (URP)” template
2. Create an empty GameObject (GameObject > Create Empty)
3. Save this GameObject as a Prefab (Drag and drop the GameObject to the Project window)
4. Save the Scene and exit the Editor
5. Open the project in the 2022.3 stream
6. Open the GameObject Prefab in context mode
7. Observe the Overlays in the Scene view

Expected result: the Overlays are visible
Actual result: the Overlays are not visible, instead a black color is rendered

Reproduced with: 2022.3.0f1, 2022.3.1f1
Not reproduced with: 2021.3.27f1, 2022.2.21f1, 2023.1.0b20, 2023.2.0a18

Reproduced on: Windows 11, Ubuntu 22.04, macOS 13.2

1. Not reproducible with “3D (Core)” Template
2. Reproducible when Scene view is opened along with the Prefab → The window tabs can still be clicked on even though the interface is a solid black color
3. The buttons on the Overlays retain their functionality → they are clickable, but not rendered
4. Reproducible when upgrading a 2020.3 project to 2022.3 → using the “Prefab_Project_Upgrade_Bug (2020.3 3D URP)“ project
5. Not reproducible when upgrading a 2021.3 project to 2022.3, instead errors are logged to the Console
6. Not reproducible when upgrading a 2020.3 project to 2022.2 → using the “Prefab_Project_Upgrade_Bug (2020.3 3D URP)“ project

Comments (1)

  1. rynti

    Jun 17, 2023 18:42

    I tested this by creating new projects using the "3D (URP)" template in various versions:
    - 2022.2.21f1 -> works perfectly fine
    - 2022.3.1f1 -> black toolbar
    - 2022.3.2f1 -> black toolbar
    - 2023.1.0f1 -> Toolbar works, but the scene view goes complete grey and is unusable even when switching back from the prefab to the actual scene. The only way I could fix it is by actually running the game. It also spams the error log with the following two messages repeatedly, maybe this will help:

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