Search Issue Tracker
Fixed
Votes
0
Found in
6000.1.3f1
6000.2.0b1
Issue ID
UUM-105249
Regression
Yes
Label font size is incorrectly displayed on Mac Retina monitor when using Rich Text
How to reproduce:
1. Open the “IN-101503_FontSizeBug“ project
2. Open Window > FontSizeRepro
3. Observe FontSizeRepro window
Expected result: Font size is the intended size (relative to other UI font in the window)
Actual result: Font size is very small
Reproducible with: 6000.1.0b13, 6000.1.3f1, 6000.2.0b1
Not reproducible with: 2021.3.51f1, 2022.3.62f1, 6000.0.49f1, 6000.1.0b12
Reproducible on: macOS 15.4.1 (M1 Max)
Not reproducible on: Windows 11
Note: This only reproduces on a mac Retina screen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Fixed by another internal issue: UUM-104160: Text "Visual Studio Editor v.xxx enabled" is not readable