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Votes

0

Found in

6000.0.54f1

6000.1.14f1

6000.2.0b12

6000.3.0a3

Issue ID

UUM-113225

Regression

No

Kicked from the multiplayer lobby after the amount of time set in the "Disconnect Removal Time" when the host crashes, despite the host being transferred

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/NetworkScene.unity” Scene
3. Build and Run
4. In Player, wait for the text to change to “Login Sequence Done“
5. Click the Button with the text “CREATE LOBBY“
6. Wait for the text to change to “Lobby Created“
7. In Editor, Enter the Play Mode
8. Wait for the text to change to “Login Sequence Done“
9. Click the Button with text “QUICKJOIN LOBBY“
10. Wait for the text to change to “Lobby Joined“
11. Close Player
12. Observe the Console in Editor

Expected result: Does not disconnect from the lobby when the host is transferred
Actual result: Message Log “HostTransferred” is present, but another Message Log “KICKED FROM LOBBY“ appears

Reproducible with: 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3
Could not test with: 2022.3.62f1 (Library\PackageCache\com.unity.multiplayer.playmode@1.3.3\InternalBridge\InternalUtilities.cs(3,25): error CS0234: The type or namespace name 'Profile' does not exist in the namespace 'UnityEditor.Build')

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Note:
- Discussions thread: https://discussions.unity.com/t/lobby-kicks-new-host-when-previous-host-disconnects/1650651/2

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