Search Issue Tracker
By Design
Votes
0
Found in
2021.3.10f1
Issue ID
UUM-16016
Regression
No
Joint physics is broken when in Play Mode
Reproduction steps:
- Open the user’s uploaded project in Google Drive ("Bridge-Legends.zip")
- Open the "Assets/Content/Scenes/Metagame.unity" Scene
- Switch to the Android platform
- Enter Play Mode
- Play level 1
Expected result: The bridge does not break and the level can be passed
Actual result: The bridge breaks
Reproducible with: 2021.3.13f1, 2022.1.22f1, 2022.2.0b15, 2023.1.0a17
Could not test with: 2020.3.41f1 (BakingCamera.cs(19,35): error CS0234: The type or namespace name 'PrefabStageUtility' does not exist in the namespace 'UnityEditor.SceneManagement')
Reproduced on: Windows 10 Enterprise 21H2
Notes:
- The user stated that after upgrading the Editor version from 2020 to 2021 joints no longer work as expected
- The problem persists only in the Editor. The build for Android devices works fine
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- [MacOS] Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
Resolution Note:
It seems that the Configurable Joint connectedAchors are not set up in the problematic scene. If the autoConfigureConnectedAnchor property is set to true on the problematic joints, the scene starts to behave normally.