Search Issue Tracker
By Design
By Design in 5.0.X
Votes
0
Found in [Package]
5.0.6
Issue ID
ARFB-288
Regression
No
[iOS] XRReferenceImageLibraries cannot be found in the Xcode Project
How to reproduce:
1. Open the attached Project "XRTest"
2. Build the Project for iOS
3. Open the built Xcode Project
4. Observe the Unity-iPhone folder in the Xcode Project
Expected result: An ARReferenceImages.xcassets folder containing an XRReferenceImageLibrary with 3 images can be found
Actual result: No XRReferenceImageLibrary can be found in the Xcode Project
Reproducible with: 4.1.13 (2020.3.48f1), 4.2.8 (2021.3.26f1), 5.0.6 (2022.2.21f1, 2023.1.0b18, 2023.2.0a16)
Notes:
- The XRReferenceImageLibrary is still usable in the built App, and images from the Library can be detected by the App
- In some versions, the test XRReferenceImageLibrary "TestReferenceImageLibrary" can be found in the ARReferenceImages.xcassets folder
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
Resolution Note:
Image tracking is working as intended.
Resolution Note (5.0.X):
Image tracking is working as intended.