Search Issue Tracker
Active
Under Consideration for 1.5.X
Votes
4
Found in [Package]
1.4.5
1.5.2
Issue ID
LOC-1133
Regression
No
[iOS] Xcode build cannot find InfoPlist.strings when using iOS Appinfo metadata without English locale
How to reproduce:
1. Open the “IN_79872” project
2. In the Build Settings press Build And Run
3. Connect any iOS device and and build project through Xcode
Expected result: Project build successfully
Actual result: Build fails with an error in Xcode “Build input file cannot be found: '/Users/username/projectName/builds/en.lproj/InfoPlist.strings'“
Reproducible with: 1.4.5, 1.5.1, 1.5.2 (2021.3.40f1, 2022.3.37f1, 6000.0.10f1)
Reproducible on: macOS Sonoma 14.5
Not reproducible on: No other environment tested
Notes:
- No errors when building for Android or macOS Standalone platforms
Full error:
”Build input file cannot be found: '/Users/username/Downloads/projectName/untitled folder/untitled folder/en.lproj/InfoPlist.strings'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?”
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
leni8ec
Oct 13, 2025 02:16
I have posted a temp solution for it on the Unity forum (Unity 2023.1+ is required)
https://discussions.unity.com/t/duplicate-localizations-in-xcode-ios-build/1641844/9