Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b8
Issue ID
880628
Regression
No
[iOS] 'VM: Performance tool data' leak with all projects on iOS 10.3 when build is running in Xcode
When an empty Unity build is running on iOS 10.3 device, with Xcode attached, memory is continuously leaked by 'VM: Performance tool data'.
Steps to reproduce:
1) Create a new project.
2) Build for iOS.
3) Run on iOS 10.3 device via Xcode.
- The memory consumption can already be seen in Debug section of Xcode.
4) Transfer the build to Instruments.
Notice the memory usage growth in 'VM: Performance tool data'. 544/32 kB are allocated repeatedly. libBacktraceRecording.dylib is responsible for the calls. If the app is launched from Instruments directly, the leak doesn't occur.
Reproduced on:
5.6.0b8, 5.6.0b3, 5.5.1p4
Did not reproduce 5.4.4p3
Devices:
iPhone 6S iOS 10.3
iPhone 7 iOS 10.3 - reproduced
iPhone 5S iOS 9.3.3 - did not reproduce
iPhone 5 iOS 10.1 - did not reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment